Xconq Home Page - An Empire-type strategy game, where players contest for world domination. Up to 31 players, hidden movement, any or all sides may be played by the computer. Game design language (GDL) can be used to define a wide variety of games, basic combat to elaborate world models, ancient history to distant future. Many systems: X11, curses, and Macintosh.ASCII Robot Soccer - Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
Machine Learning in Games - Review of research and implementations in Backgammon, Othello, soccer, and other games.
Hannibal and Brutus - Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
Project: Von Neumann - Index
Game AI - Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
Command Forces Simulation (CFOR) - Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
RoboCup: The Robot World Cup - RoboCup Middle Size Robot League Mailing List:
Amit's Thoughts on Path-Finding - Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
AGA Computer Go - Programs, publications, predictions, game records, source code, FAQ. By the American Go Association.
GIB Research - Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
Chinook - Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
Complex Games Lab - Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan.
Logistello - Othello program written by Michael Buro. Publications, game records.