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    Computational Geometry: Algorithms and Applications - Recent book with a focus on applications, by Mark de Berg, Marc van Kreveld, Mark Overmars, and Otfried Schwarzkopf. Includes chapters on line-segment intersection, polygon triangulation, linear programming, range searching, point location, Voronoi diagrams, arrangements and duality, Delaunay triangulations, geometric data structures, convex hulls, binary space partitions, robot motion planning, visibility graphs.

    Computational Geometry in C - A well-known textbook by Joseph O'Rourke, including chapters on polygon triangulation, polygon partitioning, convex hulls in 2D and 3D, Voronoi diagrams, arrangements, search and intersection, and motion planning. Sample code in C and Java.

    CRC Handbook of Discrete and Computational Geometry - Comprehensive handbook, edited by Jacob E. Goodman and Joseph O'Rourke, with 52 chapters.

    Art Gallery Theorems and Algorithms - By Joseph O'Rourke. Survey and description of the work in guarding "art galleries" and their generalizations, up until the date of publication (1987). Written for a general mathematical audience.

    Algorithms in Combinatorial Geometry - One of the well-known early textbooks, by Herbert Edelsbrunner. Includes chapters on arrangements, convex hulls, linear programming, planar point location, Voronoi diagrams, and separation and intersection.

    Algorithmic Geometry - Recent book by Jean-Daniel Boissonnat and Mariette Yvinec. Includes chapters on random sampling, convex hulls, linear programming, triangulations, arrangements, and Voronoi diagrams.

    Computational Geometry: An Introduction - One of the well-known early textbooks, by Franco P. Preparata and Michael Ian Shamos. Includes chapters on geometric searching, convex hulls, proximity, intersections, and rectangles.


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